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    [Compiled List] All Skill Changes & Planned

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    fshnchps


    Posts : 422
    Join date : 2015-08-02

    [Compiled List] All Skill Changes & Planned

    Post by fshnchps on Sun Sep 27, 2015 9:06 am

    Warrior


    : Dash Attack
    Increased range from 60 to 80 (Implemented)
    Decreased cooldown from 2 seconds to 1 second (Implemented)

    : Sword Dance
    Increase Cooldown of all level to 10 seconds (Implemented)

    : Blazing Youth
    Increased 'Burn' chance to (99%) at all levels (Implemented)
    Burn effect has been changed to tick more often with a better total damage (Implemented)
    Damage Increased to (1200%) + 2555 for Lv.5 or higher


    : Hammer Crush
    Decreased 'Stun' chance of Lv.6 and higher to match Lv.5 (Implemented)





    Dragoon


    : Shield Mastery
    Can only Learn/Upgrade to Level.1 (Implemented)

    : Parry

    Can only Learn/Upgrade to Level.1 (Implemented)

    : Pressure
    Increased range from 74 to 120 (Implemented)
    Decreased cooldown from 7 seconds to 4 seconds (Implemented)

    : Ascending Dragon
    Removed Awakening Cost (Implemented)

    : Dragon Dive

    Removed Awakening Cost (Implemented)

    : Dragon Rush (Ultimate)

    Removed Awakening Cost (Implemented)
    Increased damage by 100 times (NEW! Implemented)





    Overlord


    : Dashing Blow
    Decreased duration of 'Bleed' to 10 seconds (Implemented)
    Increased damage per second to 100 (Implemented)

    : Aerial Hammer
    Disabled skill by changing weapon requirement to staff/spear (Implemented)

    : I'm Gone Bear
    Decreased cooldown from 5 seconds to 4 seconds (Implemented)
    Increased cooldown from 4 seconds to 5 seconds(Implemented)

    : Gust Slash
    Decreased damage from (260%)+620 to (185%)+434 (Implemented)

    : Magnum Break
    Increased damage from (230%)+500 to (1500%)+1500 (Implemented)

    : Whirlwind
    Decreased cooldown from 10 seconds to 4 seconds (Implemented)

    : Bloody Roar
    Removed Defence reduction (NEW! Implemented)
    Added (+300% Aim Rate) (NEW! Implemented)
    Added (+100% Block Penetration) (NEW! Implemented)

    : Wyvern Blade
    Decreased cooldown from 10 seconds to 5 seconds (Implemented)
    Increase cooldown from 5 seconds to 10 seconds (Implemented)
    : Death Grab
    Increased damage from (200%)+800 to (5555%)+1500 (Implemented)

    : Death Stinger
    Removed awakening cost (Implemented)

    : Demolition Charge
    Removed awakening cost (Implemented)
    Stage 1: 5.000% ATK (Implemented)
    Stage 2: 50.000% ATK (Implemented)
    Stage 3: 150.000% ATK (Implemented)

    : Demolition Bomber (Ultimate)
    Removed awakening cost (Implemented)
    Increased damage by 100 times (NEW! Implemented)


    Last edited by fshnchps on Sun Oct 11, 2015 2:18 pm; edited 9 times in total
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    fshnchps


    Posts : 422
    Join date : 2015-08-02

    Re: [Compiled List] All Skill Changes & Planned

    Post by fshnchps on Sun Sep 27, 2015 9:49 am

    Magician


    : Slow Heal
    Disabled (Implemented)

    : Self Heal
    Disabled (Implemented)

    : Blink
    Reduced animation time of Blink to 100% (Planned)


    : Focus
    Replaced (+40 INT) by (+40% INT) (Implemented)
    Fixed (+0.4% INT) to (+40% INT) (Implemented)
    Replaced (+34% M-ATK Base) by (+34% M-ATK Total) (Implemented)





    Cleric


    : Wide Heal
    Disabled (Implemented)

    : Sanctuary
    Disabled (Implemented)
    Changed heal to 750 at all levels (Implemented)
    Decreased interval from 2.5 seconds to 1 second (Implemented)

    : Instant Heal
    Disabled (Implemented)

    : Chain Lightning
    Increase damage drastically. (Forgot number) (Implemented)

    : Striking
    Increased ATK/MATK buff scale up to 15.000 ATK/MATK for self,party (Implemented)
    Decreased the cast time to 0 second (Implemented)

    : Blessing
    Changed 'Defence' buff from 13% to +10.000 at max level (Implemented)
    Decreased the cast time to 0 second (Implemented)

    : Perfect Seal
    Decreased duration from 30 seconds to 15 seconds (Implemented)

    : Lightning Magnet
    Removed awakening cost (Implemented)

    : Wraith of Heaven

    Removed awakening cost (Implemented)

    : Lightning Storm (Ultimate)

    Removed awakening cost (Implemented)
    Increased damage by 100 times (NEW! Implemented)




    Chaos Mage


    : Advanced Spear Mastery
    Renamed from Staff Mastery to Advanced Spear Mastery (Implemented)
    Increased buff from (+15% M-ATK Base) to (+60% M-ATK Total) (Implemented)
    Decreased buff from (+60% M-ATK Base) to (+20% M-ATK Total) (NEW! Implemented)

    : Meteor Strike
    Increased damage from (1000%)+1500 to (35.000%)+7500 (Implemented)

    : Memorandum of Blood
    Increased buff from (+18% M-ATK base) to (+25% M-ATK Total) (Implemented)

    : Magma Piston
    Removed awakening cost (Implemented)
    Damage increased to (35.000%)+5000 (Implemented)
    Damage decreased from (35.000%)+5000 to (20.000%)+5000 (NEW! Implemented)
    Cast time removed

    : Soul Drain
    Removed awakening cost (Implemented)
    Damage increased from (5.000%) to (35.000%) (Implemented)
    Damage decreased from (35.000%) to (20.000%) (NEW! Implemented)
    Cast time removed (Implemented)

    : Reverse Gravity (Ultimate)
    Removed awakening cost (Implemented)
    Increased damage by 100 times (NEW! Implemented)


    Last edited by fshnchps on Sun Oct 11, 2015 2:00 pm; edited 7 times in total
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    fshnchps


    Posts : 422
    Join date : 2015-08-02

    Re: [Compiled List] All Skill Changes & Planned

    Post by fshnchps on Sun Sep 27, 2015 10:23 am

    Thief


    : Dash Attack
    Increased range from 60 to 80 (Implemented)

    : Cutdown
    Decrease animation time by 50% (Implemented)
    Has identical 'Super Armor' effect as Warrior's Cutdown (NEW! Implemented)

    : Venom
    Increased the tick rate. Damage totaled still the same for Lv.10 (Implemented)
    Attempted to make it be able to apply to more different 'STATE' of target (Implemented)
    Changed apply chance to 100% -Attempt (NEW! Implemented)
    Added Super armor (Implemented)
    Scales with Attack speed (Implemented)




    Joker


    : Final Decision
    Now properly hits fallen/airborn at Lv.4 and above. (Implemented)

    : Sonic Boom
    Increased damage from (380%)+440 to (2500%)+2500 (Implemented)
    Increase range by 50% (Implemented)
    Decrease animation time by 50% (Implemented)

    : Seven
    Decrease cooldown from 5 seconds to 2 seconds (Implemented)
    Decrease animation time by 65% (Implemented)

    : Aerial Kick
    Decrease cooldown from 5 seconds to 3 seconds (Implemented)
    Decrease animation time by 70% (Implemented)

    : Cossack Dance
    Decreased Cast time down to 0 (Implemented)

    : Hell Shouting
    Removed awakening cost (Implemented)

    : Marionette

    Removed awakening cost (Implemented)
    Increased damage from (95%) to (15.000%) (Implemented)
    Scales on Attack Speed (NEW! Implemented)

    : Club Mania (Ultimate)

    Removed awakening cost (Implemented)
    Increased damage by 100 times (NEW! Implemented)

    : Windmill

    Added Super armor for Lv1,2,3 and 5 (Implemented)
    Lv4 Scales on Attack speed (Implemented)




    Shadow


    : April Fool
    Increase cooldown from 8 seconds to 20 seconds (Implemented)

    : Violent Blow
    Removed 'Stun' effect from the skill. (Implemented)

    : Burrow
    Decrease Duration from 10 seconds to 0.5 seconds (Implemented)

    Decrease Cooldown from 20 seconds to 1.5 seconds (Implemented)
    Decrease Duration from 0.5 seconds to 5 seconds (Implemented)
    Decrease Cooldown from 1.5 seconds to 5 seconds (Implemented)


    : Claw Blocking
    Can only learn/upgrade Lv.1 (Implemented)

    : Perfect Strike
    Decreased cooldown from 60 seconds to 5 seconds (Implemented)

    : Melee Attack
    Increased damage by 10% (Implemented)
    Scales on Attack Speed (NEW! Implemented)

    : Melee Airborn Attack
    Increased damage by 15% (Implemented)
    Scales on Attack Speed (NEW! Implemented)

    : Ninja | Dash Attack
    Decreased damage from (30.000%)+2500 to (15.000%)+1500 (Implemented)

    Decreased damage from (15.000%)+1500 to (5.000%)+800 (Implemented)
    Scales on Attack Speed (NEW! Implemented)


    : Ninja | Down Attack
    Increased damage from (75%)+85 to (15.000%)+1500 (Implemented)
    Scales on Attack Speed (NEW! Implemented)


    : Sky Penetration
    Increase cooldown from 2 seconds to 6 seconds (Implemented)

    : Cross Blade
    Removed awakening cost (Implemented)

    : Shadow Blade
    Removed awakening cost (Implemented)

    Decreased First 3 Hits damage from (5.000%)+500 to (2.500%)+250 (Implemented)
    Increased Final hit damage from (12.500%)+1250 to (5.500%)+500 (Implemented)
    Decrease cast time to 0 second (Implemented)

    : Multi Illusion (Ultimate)
    Removed awakening cost (Implemented)
    Increased damage by 100 times (NEW! Implemented)


    Last edited by fshnchps on Sun Oct 11, 2015 2:24 pm; edited 10 times in total
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    fshnchps


    Posts : 422
    Join date : 2015-08-02

    Re: [Compiled List] All Skill Changes & Planned

    Post by fshnchps on Sun Sep 27, 2015 10:41 am

    Sentinel


    : Dash Attack
    Increased range from 60 to 80 (Implemented)
    Decreased cooldown from 2 seconds to 1 second (Implemented)

    : Sharpshooting
    Increased damage from (450%)+800 to (1500%)+5000 at Lv.5 and (15.000%)+9999 at Lv.6 and higher (Implemented)
    Increased damage from (15000%)+9999 to(30.000%)+9999 at Lv.6 and higher (Implemented)
    Changed targetting system, might be able to hit properly now. (Implemented)

    : Ice shower
    Removed awakening cost (Implemented)

    : Wind Blade
    Removed awakening cost (Implemented)

    : Multi Strike (Ultimate)
    Removed awakening cost (Implemented)
    Increased damage by 100 times (NEW! Implemented)




    Bombardier


    : Two Action Shot
    Increased maximum amount of arrows at Lv.10 from 5 to 10 (Implemented)
    Decreased cone angle to 45 degrees at all levels (Implemented)

    : Flash Bang
    Removed 'Blind' effect (Implemented)
    Added 'Stun' effect (Implemented)

    : Aerial Flurry
    Decrease cooldown to 0 second (Implemented)

    : Camouflage
    Decrease cast time to 0 second (Implemented)
    Increased cooldown from 0 second to 5 seconds. (Implemented)
    Decreased duration to 3.5 seconds. (Implemented)

    : Carpet Bombing
    Decrease cast time to 0 (Implemented)

    : Nuclear
    Removed awakening cost (Implemented)
    Increased damage from (950%) to (25.000%) (Implemented)

    : Particle Cannon
    Removed awakening cost (Implemented)

    : Ground Zero (Ultimate)
    Removed awakening cost (Implemented)
    Increased damage by 100 times (NEW! Implemented)


    Last edited by fshnchps on Sun Oct 11, 2015 1:52 pm; edited 6 times in total
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    fshnchps


    Posts : 422
    Join date : 2015-08-02

    Re: [Compiled List] All Skill Changes & Planned

    Post by fshnchps on Wed Sep 30, 2015 3:04 pm

    Twin Fighter


    : Bunker Buster
    Super Armor added (Implemented)

    : Infinite Turning Kick
    Super Armor added (Implemented)
    Removed Attack speed scale (Implemented)
    Requisite changed to Lv.1 bunker bust (Implemented)

    : Dragon Upper
    Super armor added (Implemented)
    Removed visual effect in Fusion State (Implemented)

    : Fusion Boost
    Increased duration to hours (Implemented)

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    Re: [Compiled List] All Skill Changes & Planned

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