Bonus Stat Points Service
The maximum cap for all class with the exception of (Joker & Dragon Knight) has been increased to
150 to 350
Shadow
:: Throwing Dagger Lv.4 (PvE)
- Increased DMG from 4200% to 6000%
- Increased cooldown to match animation from 100ms to 350ms
Endairon Weapon:
- Increased base ATK by 15% (8.000-11.000 > 13.000 - 15.500)
- CDMG from 360% to 500%
- Removed True DMG on Critical Hit
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Aerial frenzy pretty much was exploitable with the amount of true dmg they had, it would take
half of enemy HP or more with just a full aerial frenzy.
To deal with most of their skills doing the same dmg, and to make it actual scale properly. I increased the base atk they have on endairon katar
gave them even more crit dmg. Note this is to replace the True DMG option they have.
Their dagger dmg should be somewhat they same as it was with true DMG.
Overlord
:: Sword Mastery
- Now scales the total % ATK instead of fixed increase.
:: Advanced Sword Mastery
- Increased the scaling so that Overlord can actually gear up pretty high. Scales well with higher enchants
Endairon Set:
- HP from 15.000 to 20.000
- HP% from 25% to 32%
- CDMG from 150% to 190%
Endairon Weapon:
- Increased base ATK by 15% (18.000-22.000 > 22.000 - 25.000)
- CDMG from 120% to 160%
- Removed True DMG on Critical Hit
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Overlord has been a bit unpopular and their build didn't seem to matter much. And their dmg pretty much only came from the true DMG.
So I decided to replace the True DMG so they scale on their atk instead, this will make them slightly stronger in PvE but it should alright.
Most of the buff on this is for BSQ, they should hit about the same, some skills will be hitting harder but they're are a massive dmg dealer.
While being close combat and pretty subsceptible to taking dmg.
Since they're a warrior class aswell, I decided to give them a bit more HP.
Joker
Joker can now upgrade their HEALTH Bonus with service to 900 bonus maximum.
Joker is now an officially a secondary TANK Class-Role
- Transformed into 'Sacred Protection'
- Negates DMG allies take while protected
- Caster will take 35% of all damage allies protected take.
- Caster will reduce the DMG taken for allies by an extra 25%
:: Marionette
- Decreased each hit scale from 3375% to 1300%
- Increased DMG to the added (PvE) Version @Lv.4
Dragoon
Dragon Knights can now upgrade their HEALTH Bonus with service to 1100 instead of 1000 bonus maximum.
:: Sacred Protection (Yes, it's a nerf)
- Transformed into 'Sacred Protection'
- Negates DMG allies take while protected
- Caster will take 35% of all damage allies protected take.
- Caster will reduce the DMG taken for allies by an extra 25%
V4.9 Expected Additions
- Implementation of Endairon Shield
- 15% more Base Def than best bracelet
- +3% Pure Block chance
- 20% Chance to reflect 1000 DMG back to attacker
Elementalist
Now officially a secondary HEALER class-role
:: Breath of Nature
- Now instantly heals 10% of the "Target"s HP in range
- Cooldown: 3 seconds
Endairon Ring Recipe:
Previous Recipe:
New Recipe:
5000 W-Coin
50 Endairon Crystal
500 Hydro Spiritual Drop
NOTES
Do note that the changes in this patch is not final. And is still very experimental, I have tested it to some points. But if I get feedback of it being not what I intended it to be, then there will be changes to be done.
What you can expect for next update?
Howitzer Bombardier Gatling rush fix
Possibly giving more CDMG, while removing True DMG such as in this patch.
5x New cash outfits (Suggest your choices in suggestions)
10x total of chosen Hairstyles/Faces (Suggest your choices in suggestions)
New wings to replace Seraphim without the need of feather
- 1★ 2★ 3★ 4★ 5★ Glorious Wings (Same stats as Seraphim 1-5, without CDMG)
- 1★ 2★ 3★ Cursed Glorious Wings (Will be released in V5.0 along with Cursed Seraphim)