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    [V5.0] What can you expect from it?

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    fshnchps


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    [V5.0] What can you expect from it?

    Post by fshnchps on Tue Mar 29, 2016 10:14 am

    Akhalon ::




    For Akhalon there's been a bit too low on feedback. The damage of the monsters and bosses will likely to go up slightly.

    I will also attempt to add a 'Stun'  to one of his skills making it so even players will need to dodge some skills. Presently, players can just stand there attacking with little to worry about if they are geared enough.

    Although to be able to do Akhalon so leisurely, is only intentional if they are equipped with Akhalon Gears.

    What about the new gears?

    The new gears for Akhalon are extremely taxing to craft. This is intentional. I also want to obliterate the opportunity for players to sell these ingredients, although I won't make it untrade-able.

    The new gears consist of the following:

    Akhalon Sword ★ to ★★★
    Akhalon Shield ★ to ★★★
    -
    Akhalon Blade ★ to ★★★
    Akhalon Battleaxe ★ to ★★★
    -
    Akhalon Staff ★ to ★★★
    -
    Akhalon Spear ★ to ★★★
    -
    Akhalon Shortbow ★ to ★★★
    Akhalon Greatbow ★ to ★★★
    -
    Akhalon Crossbow ★ to ★★
    -
    Akhalon Claw ★ to ★★★
    -
    Akhalon Katar ★ to ★★★
    -
    Akhalon Spiritstaff ★ to ★★★
    Akhalon Talisman ★ to ★★★
    -
    Akhalon Gauntlet ★ to ★★★
    Akhalon Greaves ★ to ★★★

    (Uniclass) Akhalon Armor set ★ to ★★★

    Class-Specific Akhalon Belt ★ to ★★★


    Cursed Seraphim  ★ to ★★★
    Akhalon Cape ★ to ★★★ (Crafted from Endairon Cape)


    There's more, but not for v5.0

    Later I promise there will be a new set of accessory aswell. They are a stronger version of combined. Endairon rings, Pythanous Earrings, Eclipse Earrings, Antares Necklace.

    They will be going by the simple name of Cursed Crystal Ring/Necklace/Earring





    What about feather stuff?


    I've announced before that the Seraphim is too hard to obtain with higher tier geared players hogging it even if unintentional.

    To let players still obtain all the stats that feather items can give except for CDMG which is solely for BSQ. We will introduce the following items that inherits the "DEF, MDEF, HP" of Feather items respectively.

    Endairon Cape -> Akhalon Cape

    - Make new recipe for Costume Backs at Midas, no feather, but that means more ingredients.




    What about the costumes you promised?


    I will most likely add them one by one there's alot of work involved when adding new costumes that don't exist in this version.

    As such I will select them according to how much I like from the thread I created in suggestion category.

    Promise to add after time:
    - New hairstyles
    - New Faces

    And yes, you can also suggest re-textured items to me, I can add them in. This includes custom hairstyles and faces too. But I will decline it if I don't like it, such as weeb crap.




    Class rebalances more


    I'm sure many of you have gotten the rumours already.
    It's true. The following classes will have few specific goals I have planned for them

    Sorcerer:
    - Reduce dmg to normal monster, or limit max monsters hit at a time to 1-3
    - Reduce DMG or amount of Meteor Strike hit to 1 for BSQ/PvP
    - Nerf DMG of the deadly-fart
    - More PvE skills

    Bombardier:
    - Reduce TrueDMG on weapon
    - Reduce dmg to normal monster, or limit max monsters hit at a time to 1-3
    - Reduce 'Stun' Duration for FlashBang

    Elementalist:
    - Give them more attack speed scale on skills. For v4.9
    - Give additional DMG to regular monster as a secondary clearer
    - More PvE skills

    Shadow:
    - Woodrush will have a PvE version
    - More PvE Skills and reworks

    Dragoon:
    - Shield Strike: Gives a 1.5 second BLOCK All when casted. Stun duration reduced
    - More PvE Skills

    Overlord:
    - Remove 'superarmor' from GustSlash

    Fighter:
    - More attempts to remove the possibility of Harmony activation being shared to allies.

    Sentinel:
    - Increase cooldowns of traps


    Last edited by fshnchps on Tue Mar 29, 2016 4:25 pm; edited 1 time in total
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    Azumia
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    Re: [V5.0] What can you expect from it?

    Post by Azumia on Tue Mar 29, 2016 3:13 pm

    Don't forget implanting endairon shield~


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    Re: [V5.0] What can you expect from it?

    Post by witchhunter on Tue Mar 29, 2016 3:26 pm

    i dont know why you neft chaomage but metero is the only 1 pve skill except aweaking skill
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    Re: [V5.0] What can you expect from it?

    Post by Azumia on Tue Mar 29, 2016 3:33 pm

    it does huge dmg in pve o-o; i heard it takes like 50% endairon HP.


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    Re: [V5.0] What can you expect from it?

    Post by witchhunter on Tue Mar 29, 2016 3:41 pm

    i think it deal a huge damge to but it take 10s to cast you think without party endarion will just stand and say "hey look at that mage casting skill so funny let just wait for him" dont forget when enda get fury the meteo will cancel imediatly and another 10s to cast if you reduce then maybe just maybe more pve skill on mage ?
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    Re: [V5.0] What can you expect from it?

    Post by caster03 on Wed Mar 30, 2016 2:32 am

    for a Full enda set ChaosMage that 10s cast is not a problem, not to mention it has mirror shield + mana shield that keeps u from dying.. unless u want to see most of the players use mage to exploit it at farming boss like enda for an easy WC which for sure gonna destroy the economy of the server.

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    Re: [V5.0] What can you expect from it?

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