A lot of people don't really know how to build any class, but in this guide I will be covering how to build and go into depth about all classes specifically.
This is my recommendation to maximize your equipments potential to a point that shouldn't be too difficult. Follow this and you will have a maximized gear setup for both PvE and PvP.
NOTE: I'm only listing 3 soulcrafts, because it's easier to obtain 3 perfect
This list is a universal build. So it's recommended on any classes
I'm sure a lot of people have almost no idea how to play in Akia other than doing DMG.
First there are few simple rules you must understand.
Rules
Sacred Protection / Dance of Protection must be on at all times. This is your lifeline
Healer must pay attention to tank's HP and resurrect
Don't launch enemies unless everyone know how to follow up on it
Restart before you enter the cave
Don't use Awakening skills if they make players crash
Use full 'Blue Tyranno Dinosaur' Set if you are NOT DragonKnight / Joker / Cleric
Now you know the rules, if you follow those then it should be fine. Let's discuss what skills you should be using as different classes.
First one I will talk about is the Dragon Knight
___________________________
Dragon Knight
You're the lifeline of your team, if you do, then it means the rest of your team is most likely to die too. Your job is to absorb DMG that your team takes, and stay alive.
I will now list and explain about a few skills, the ones that comes first are the most important ones you have to prioritize.
That's all for Dragon Knight, you have a bunch of PvE skills, using skills that knock down enemies is good too. Rolling ground can be used to do multiple hits and possible recover hp and flinch enemies at same time if you have eclipse earrings on.
___________________________
Overlord
The overlord is a heavy nuke vulnerable boss damage dealer class. If built correctly and obtaining some Lv 6+ skills, they can rival or even beat fighters in terms of DMG. Unlike fighter they can actually hit multiple enemies with their skills.
And they also have buffs that work for team.
I will now list down the priority of skills for dealing damage.
___________________________
Cleric
As a cleric you have the best support skills and also very value-able to the team.
Your job as a support is shining the greatest in Akhalon Dungeon and future hardcore dungeons.
You have support skills that can help with; clearing, protecting, healing, resurrecting, buffing.
There isn't that much of priority for you, but let's just get down to the combinations you should be doing as a cleric and what skills you should be using.
Your group of healing skills:
Instant Heal
+10% of Cleric's Max HP
Healing Wave
+20% of Cleric's Max HP (I think it gives superarmor now)
Arch Sanctuary
+2500 HP per tick. Use this as much as you can if you know your tank is taking DMG. just put it down after magnet or something.
For Akhalon, it's important you make use of your maximum efficiency. So do the following combo.
When the tank or other players dies in a dangerous location, resurrecting them will have to be done in this way.
Emergency Exit, then resurrect him/her. They have a animation after resurrect and can't move at all, so they could die while resurrecting. This is why you use this. It's also very useful if a Sentinel spam arrow shower.
___________________________
Chaos Mage
There isn't much to say about how to play Chaos mage. You just follow 3 all the time.
1. Wait for Cleric to use Lightning Magnet and gather them
2. This is your strongest skill, abuse it.
3. This is your 2nd strongest skill, abuse it.
As for the rest of skills, just make sure you land everything on boss and enemies, freezing magnetized enemies is good. Because, if they are frozen, other heavy DMG dealers with launch can use any skill they want to.
___________________________
Sentinel
This class one of the most useful class in Akhalon, no other class can clear monster faster than them.
All you need to do is work together with your Cleric Lightning Magnet.
Your clearing options are;
Sharpshoot them all to death in a line. I don't recommend this.
Recommended Combo:
If you follow that for clearing, then other classes don't even have much to do at all.
For boss fights, it's important you use
Arrow Shower as much as you can. This skill will flinch lock enemies, making them unable to shoot projectiles or attack your team. It can't cover entire map. So position yourself.
It also has nice DMG, you're going to be spamming this when fighting Akhalon at the end of cave.
___________________________
Bombardier
This is another boss damage dealer. They have kind of stationary skill and work really well together with cleric too.
So just follow this simple combo for clearing:
Autoshot system (AutoTank)
Lightning Magnet
Vulcan 300
Particle Cannon
Gatling Rush
Multishot
H.E Grenade
Sniping
If you find yourself taking a lot of DMG that transfer to tank too much, then you have 1 skill that can evade skills and be spammed all the time. Camouflage - Cancel by moving, then it has 0 seconds cooldown.
___________________________
Joker
Another primary tank. You have massive AoE lock that hit many times, making it very useful to be using eclipse earring in here.
Your most important skill and the life-line of your team:
You think Joker is too weak in defense? No, you're wrong. Because they have lower DEF and HP, there is another way Joker can become super strong in defense.
That's called "Fever" buff. This is activated for 2-3 seconds everytime you use one of the 3 skills
Windmill
Headspin
Aerial Kick
What does Fever do exactly?
It gives you a +40% Damage reduction. So make sure you keep that buff up all the time, otherwise, when you get hit, you will take too much DMG.
I use tried Joker recently for Akhalon, and they actually have decent DMG and tankyness. My combo for varied from clearing to boss attacking.
One of the other things that make joker so good is their Stat buffs.
The description is wrong, but all the stat buffs can give up to +50% STR/VIT/INT/AGI from Lv.1-10
When you are fighting bosses, you want to spin inside "Emergency Exit" and inside "Arch Sanctuary" as much as you can. That will increase your survivability, also when you spin against boss, just go up and down while spinning. don't need to be too close either.
When you fight Akhalon, it will get harder and you will soon start taking heavy DMG. You will start using 2 skills to help you survive, you can be healed while doing it too.
Exit - makes you completely invincible. but make sure you are visible to cleric if you are low HP
Moonwalk - Basically the same, makes you invincible, just don't use a skill too early after you get out of it. Because it will be bugged and not really activated.
Marionette - This skill can do alot of dmg in magnet, but if it crashes people or yourself. Don't even use it. More awakening means more chance of crashing when example, teleporting to next stage.
___________________________
Shadow
Shadow is the most popular class, and was reworked to be useful in Akhalon for v4.95. They are also a really good boss damage dealer.
Before boss fights, you have to clear monsters, so when your team is clearing monsters. Work with your cleric.This is a example of a good combo you can do
Lightning Magnet
Woodrush
Violent Blow (Seriously use this whenever you can, it has highest dmg in your skill list)
Ambush OR Throwing Dagger
There's nothing else to say about them, just do your usual spam to kill boss. That's your role in the team.
___________________________
Elementalist
Okay, they're kinda like all purpose DMG that isn't too high or too low. They can lock with flinch and is basically same as a chaos mage with a lot of stationary skill.
Your role is also to be healing the tank using
For the most of it, you work well with a cleric using magnet too. But there's not really any need for it since you can replace them, but you have no resurrection and your support skills aren't on par with them, but you have alot of dmg instead.
Volcano
This skill isn't bad, but it launches. It has high DMG so it could be useful.
Summoning summons can be really useless in here, because they will probably die really fast.
___________________________
Dragon Fighter
The naturally strongest boss damage dealer out there, but also the worst clearer ever. Your job is to get your harmony to Lv.5 and activate it using Finish skills. They have that in their name, there are 2 of them.
Once you got harmony up, you can help clearing with the following skills:
Dragon Kick
Tornado Spin - Only if your team is doing Air Combo clearing
Release Fighter Force - Big AoE and hits many targets. Use this as much as you can.
Your primary job is to deal with the boss, the way you do this is use alot of PvE skills together, keep yourself moving all the time using Hyper Knee Kick and Rolling Graple.
Before you use your ultimate, your should have your team know you want to use ultimate, and they job is to get rid of monsters infront of boss or pull them away, You can also move them by using dragonkick and Spin Kick
Once nothing is in the way and you have Harmony Lv.5 buff activated, use
Ghost Fighter - this is your ultimate skill and I think it does same or more dmg than overlord's Demolition Bomber.
A good way to tell everyone you want to use ultimate, is, to spam ALT+3. Make sure you tell them before going into boss area that it means you want to use ultimate, and that they need to do something to get rid of monsters.
___________________________
General rules when doing Akhalon:
Remove 'Sacred Protection' and 'Dance of Protection' before the 3 side bosses.
Before you enter the Altar, where Akhalon the last boss of the cave is. Remove all aura and Sacred Protection/Dance of Protection.
And use Emergency Exit then let everyone buff what they need to rebuff inside there, Sentinel job when they are buffing is to spam arrow shower.
This is my recommendation to maximize your equipments potential to a point that shouldn't be too difficult. Follow this and you will have a maximized gear setup for both PvE and PvP.
NOTE: I'm only listing 3 soulcrafts, because it's easier to obtain 3 perfect
This list is a universal build. So it's recommended on any classes
Endairon Weapon | Expanded x3.0 Health +96 HP +15000 Max Phy/Mag Attack +36% | 1★ Socket: Max PHY/MAG ATK +15% 2★ Socket: Elemental Attack Card |
Endairon Chest Trousers, Gloves* Helmet, Shoulder | Expanded x3.0 Armor Physical Defense +30% Armor Magical Defense +30% Health +45 | 1★ Socket: HP 15% > All Stat Card 2★ Socket*: Elemental Attack Card |
Endairon Shoes | Expanded x3.0 Armor Physical Defense +30% Health +45 Movement Speed +30% | 1★ Socket: HP 15% 2★ Socket: Elemental Attack Card |
Seraphim 5★ or Endairon Wings 5★ | Expanded x3.0 HP +30% Health +45 HP +9000 | 1★ Socket: CDMG +15% + HP +10% 2★ Socket: Nothing particular |
Antares Necklace | Expanded x3.0 Physical Damage Drop +3% Magical Damage Drop +3% Health +12 | |
10★ Kryos Eclipse Earrings or Pythanous Earrings | Expanded x3.0 Physical Damage Drop +3% Magical Damage Drop +3% Health +15 | |
Orange Bigwheel Bracelet | Expanded x3.0 Physical Damage Drop +12% Magical Damage Drop +12% Armor Physical Defense +450% Armor Magical Defense +450% | 1★ Socket: CDMG +15% + HP +10% 2★ Socket: Nothing particular |
Black Dragon Lord Belt or Aram Chinese Belt | Expanded x3.0 Physical Damage Drop +3% Magical Damage Drop +3% Health +15 | 1★ Socket: CDMG +15% + HP +10% 2★ Socket: Nothing particular |
Full Icebound accessories | Expanded x3.0 Physical Damage Drop +3% Magical Damage Drop +3% MaxHP +900 | |
Blue Tyranno Dinosaur Top | Nothing particular | |
Blue Tyranno Dinosaur Shoes | Expanded x3.0 Movement Speed +30% | |
★Protectors of Stars Wing or ★Yellow Fleur Wings or ★Hermes Wings | Expanded x3.0 MaxHP +15% | |
New Origin Bracelet | Expanded x3.0 Physical Damage Drop +12% Magical Damage Drop +12% | |
300K Cash Costume Weapon | Expanded x3.0 MaxHP +6000 Health +6 | |
BigWheel Mask | Nothing particular | |
Bugcatcher Medal | Nothing particular | |
New Origin Belt | Nothing particular | |
Jack'o Lantern: Bottom Gloves, Head and Balloon | Nothing particular |
Joker
|
Dragon Knight
|
Cleric / Chaos
|
All Other Classes
|
★ How to play in Akhalon Cave (Akia Cave)
I'm sure a lot of people have almost no idea how to play in Akia other than doing DMG.
First there are few simple rules you must understand.
Rules
Sacred Protection / Dance of Protection must be on at all times. This is your lifeline
Healer must pay attention to tank's HP and resurrect
Don't launch enemies unless everyone know how to follow up on it
Restart before you enter the cave
Don't use Awakening skills if they make players crash
Use full 'Blue Tyranno Dinosaur' Set if you are NOT DragonKnight / Joker / Cleric
Now you know the rules, if you follow those then it should be fine. Let's discuss what skills you should be using as different classes.
First one I will talk about is the Dragon Knight
___________________________
Dragon Knight
You're the lifeline of your team, if you do, then it means the rest of your team is most likely to die too. Your job is to absorb DMG that your team takes, and stay alive.
I will now list and explain about a few skills, the ones that comes first are the most important ones you have to prioritize.
Sacred Protection
This is a activation aura skill. When you want to cast this for everyone in the team, none of them must have the buff on them. What it does is all the DMG your team takes and transfer it to you. It's the most important skill, and you can be thankful it actually reduces the transferred DMG a bit too.
Things you need to know about it:
- If a player is too far from you, it will break Sacred protection for whole team
- You should remove the buff on whole team, and cast it again before every boss entrance
- You must pay attention if they lose the Protection, so that you can cast it again
- The transferred DMG ignores your DEF/MDEF Physical damage drop and magical damage drop, what this means is your team mates must have good defensive equipments.
Defensive Aura
This is a buff, unlike the name. It's not a aura, so if someone loses it, you will have to cast it again for them to obtain the buff again.
The buff is a major defensive buff for the whole team and gives them both Physical and Magical damage drop. In big numbers, I don't really know how much. This is a skill you should have up all the time aswell.
Offensive Aura
This is actually an aura, it increases the total ATK/MATK of all players nearby if you are on the ground. (Jumping will make the buff dissapear for them until you are on ground again).
This can be held up with Sacred+Defensive aswell, so the 3 buffs are your best factors.
That's all for Dragon Knight, you have a bunch of PvE skills, using skills that knock down enemies is good too. Rolling ground can be used to do multiple hits and possible recover hp and flinch enemies at same time if you have eclipse earrings on.
___________________________
Overlord
The overlord is a heavy nuke vulnerable boss damage dealer class. If built correctly and obtaining some Lv 6+ skills, they can rival or even beat fighters in terms of DMG. Unlike fighter they can actually hit multiple enemies with their skills.
And they also have buffs that work for team.
I will now list down the priority of skills for dealing damage.
Demolition Bomber
Overlord high cooldown nuke ultimate. Can be used to clear enemies too, idk if this will make people crash. Some people tend to crash from awakening skills idk why.
Before using demolition bomber you should always use this Annihilation.
Demolition Charge
Activate this by pressing your Special Attack button on the 2nd "Blinking" sound. This your 2nd heaviest nuke skill.
Use this after they are gathered by Lightning Magnet.
I'm Gone Bear
Incoming Bear
Use these 2 skills in succession, meaning you use it right after each other.
Gust Slash
Use this before or after the succession of bears
Heavy nuke skill, be careful of where you are standing when using this. It has a huge range and good dmg. but it will launch all the enemies. So preferable use it only when they are in spark rock and magnet.
Wyvern Blade
You don't want to use this if your team is clearing, but this is one of the highest priority when fighting boss. just use it as much as you can then. It launches, so only use it for clearing if your team has a air combo.
Stormblade (Lv.4 PvE or Lv.9 PvE)
Only use this if you're doing a air combo with your team to clear a lot of monsters.
You have alot of skill that increase your ATK. Most of it being Sword Mastery, Two handed mastery and also these skills
Grzzly Bear
Wild Rage (Works for team)
Bloody Roar
___________________________
Cleric
As a cleric you have the best support skills and also very value-able to the team.
Your job as a support is shining the greatest in Akhalon Dungeon and future hardcore dungeons.
You have support skills that can help with; clearing, protecting, healing, resurrecting, buffing.
There isn't that much of priority for you, but let's just get down to the combinations you should be doing as a cleric and what skills you should be using.
Your group of healing skills:
Instant Heal
+10% of Cleric's Max HP
Healing Wave
+20% of Cleric's Max HP (I think it gives superarmor now)
Arch Sanctuary
+2500 HP per tick. Use this as much as you can if you know your tank is taking DMG. just put it down after magnet or something.
For Akhalon, it's important you make use of your maximum efficiency. So do the following combo.
1. Try to lure monsters from 1 area, as many as you can.
2. Use Lightning Magnet to lock them all in 1 location
3. Put down if your tank is going to take DMG while you are clearing or fighting. Put it down no matter what at boss fights.
4. Put down Spark Rock on the Lightning Magnet for clearing damage.
5. Wrath of Heaven, only use this if it won't crash your players. (Warning: Causes heavy lag)
6. Use Chain Lightning on the group of magnetized monsters in spark rock. And never forget to pay attention to tank HP
When the tank or other players dies in a dangerous location, resurrecting them will have to be done in this way.
Emergency Exit, then resurrect him/her. They have a animation after resurrect and can't move at all, so they could die while resurrecting. This is why you use this. It's also very useful if a Sentinel spam arrow shower.
___________________________
Chaos Mage
There isn't much to say about how to play Chaos mage. You just follow 3 all the time.
1. Wait for Cleric to use Lightning Magnet and gather them
2. This is your strongest skill, abuse it.
3. This is your 2nd strongest skill, abuse it.
As for the rest of skills, just make sure you land everything on boss and enemies, freezing magnetized enemies is good. Because, if they are frozen, other heavy DMG dealers with launch can use any skill they want to.
___________________________
Sentinel
This class one of the most useful class in Akhalon, no other class can clear monster faster than them.
All you need to do is work together with your Cleric Lightning Magnet.
Your clearing options are;
Sharpshoot them all to death in a line. I don't recommend this.
Recommended Combo:
Lightning Magnet
Ice Shower
Wind Blade
Sharpshoot
If you follow that for clearing, then other classes don't even have much to do at all.
For boss fights, it's important you use
Arrow Shower as much as you can. This skill will flinch lock enemies, making them unable to shoot projectiles or attack your team. It can't cover entire map. So position yourself.
It also has nice DMG, you're going to be spamming this when fighting Akhalon at the end of cave.
___________________________
Bombardier
This is another boss damage dealer. They have kind of stationary skill and work really well together with cleric too.
So just follow this simple combo for clearing:
Autoshot system (AutoTank)
Lightning Magnet
Vulcan 300
Particle Cannon
Gatling Rush
Multishot
H.E Grenade
Sniping
If you find yourself taking a lot of DMG that transfer to tank too much, then you have 1 skill that can evade skills and be spammed all the time. Camouflage - Cancel by moving, then it has 0 seconds cooldown.
___________________________
Joker
Another primary tank. You have massive AoE lock that hit many times, making it very useful to be using eclipse earring in here.
Your most important skill and the life-line of your team:
Dance of Protection
This skill is 100% like Sacred Protection, it absorb DMG for your team.
The same rule applies from Sacred Protection to this skill. So make sure you scroll up and read it again if you don't remember.
You think Joker is too weak in defense? No, you're wrong. Because they have lower DEF and HP, there is another way Joker can become super strong in defense.
That's called "Fever" buff. This is activated for 2-3 seconds everytime you use one of the 3 skills
Windmill
Headspin
Aerial Kick
What does Fever do exactly?
It gives you a +40% Damage reduction. So make sure you keep that buff up all the time, otherwise, when you get hit, you will take too much DMG.
I use tried Joker recently for Akhalon, and they actually have decent DMG and tankyness. My combo for varied from clearing to boss attacking.
Windmill (Use this while cleric is readying LightningMagnet)
Aerial Kick (Only start using this if Magnet is done pulling monsters)
Final Decision (All the launched enemies will be pulled back to ground by this. It hit so many times you will notice your HP going up fast with Eclipse Earring)
Just repeat that combo for whole dungeon while paying attention to Dance of Protection buff.
One of the other things that make joker so good is their Stat buffs.
The description is wrong, but all the stat buffs can give up to +50% STR/VIT/INT/AGI from Lv.1-10
When you are fighting bosses, you want to spin inside "Emergency Exit" and inside "Arch Sanctuary" as much as you can. That will increase your survivability, also when you spin against boss, just go up and down while spinning. don't need to be too close either.
When you fight Akhalon, it will get harder and you will soon start taking heavy DMG. You will start using 2 skills to help you survive, you can be healed while doing it too.
Exit - makes you completely invincible. but make sure you are visible to cleric if you are low HP
Moonwalk - Basically the same, makes you invincible, just don't use a skill too early after you get out of it. Because it will be bugged and not really activated.
Marionette - This skill can do alot of dmg in magnet, but if it crashes people or yourself. Don't even use it. More awakening means more chance of crashing when example, teleporting to next stage.
___________________________
Shadow
Shadow is the most popular class, and was reworked to be useful in Akhalon for v4.95. They are also a really good boss damage dealer.
Before boss fights, you have to clear monsters, so when your team is clearing monsters. Work with your cleric.This is a example of a good combo you can do
Lightning Magnet
Woodrush
Violent Blow (Seriously use this whenever you can, it has highest dmg in your skill list)
Ambush OR Throwing Dagger
There's nothing else to say about them, just do your usual spam to kill boss. That's your role in the team.
___________________________
Elementalist
Okay, they're kinda like all purpose DMG that isn't too high or too low. They can lock with flinch and is basically same as a chaos mage with a lot of stationary skill.
Your role is also to be healing the tank using
Breath of Nature
Difference from this and instant heal, is that it heals 10% of the Target HP instead of your HP. Which is really good. One of the other problems with Elementalist as the primary healer, is that they heal slow. So your tank must be smart if you want to keep healing.
For the most of it, you work well with a cleric using magnet too. But there's not really any need for it since you can replace them, but you have no resurrection and your support skills aren't on par with them, but you have alot of dmg instead.
These are the skills you will mostly be using.
Mega Inferno
Mega Spikewave
Meteor Rain
Earthquake
Spike Wave
Volcano
This skill isn't bad, but it launches. It has high DMG so it could be useful.
Summoning summons can be really useless in here, because they will probably die really fast.
___________________________
Dragon Fighter
The naturally strongest boss damage dealer out there, but also the worst clearer ever. Your job is to get your harmony to Lv.5 and activate it using Finish skills. They have that in their name, there are 2 of them.
Once you got harmony up, you can help clearing with the following skills:
Dragon Kick
Tornado Spin - Only if your team is doing Air Combo clearing
Release Fighter Force - Big AoE and hits many targets. Use this as much as you can.
Your primary job is to deal with the boss, the way you do this is use alot of PvE skills together, keep yourself moving all the time using Hyper Knee Kick and Rolling Graple.
Before you use your ultimate, your should have your team know you want to use ultimate, and they job is to get rid of monsters infront of boss or pull them away, You can also move them by using dragonkick and Spin Kick
Once nothing is in the way and you have Harmony Lv.5 buff activated, use
Ghost Fighter - this is your ultimate skill and I think it does same or more dmg than overlord's Demolition Bomber.
A good way to tell everyone you want to use ultimate, is, to spam ALT+3. Make sure you tell them before going into boss area that it means you want to use ultimate, and that they need to do something to get rid of monsters.
___________________________
General rules when doing Akhalon:
Remove 'Sacred Protection' and 'Dance of Protection' before the 3 side bosses.
Before you enter the Altar, where Akhalon the last boss of the cave is. Remove all aura and Sacred Protection/Dance of Protection.
And use Emergency Exit then let everyone buff what they need to rebuff inside there, Sentinel job when they are buffing is to spam arrow shower.