This class is considered Boss DPS/Damage dealer and its the only thing it can do.
Ninja doesn't have high damage like Destroyer and Devastator when it comes to PVE. I am fine with it since its not that strong and not too weak.
Lvl 4 Ambush (PVE) - I don't know if it was intentionally made as a single target hit or if
you get lucky, 2 enemies get hit in a group of mobs.
- It's good that its a non-launch version, we don't interrupt mob
clearing in dungeons.
- It's also good that it has only 1 sec. cooldown. I mean we don't have
other skills that can do alot of damage like dagger and violent blow.
All I am asking for is that Ambush (PVE) should hit at least 8-12 mobs at the same time.
My point is, at end-tier of enda set in ninja with +20 enda weapon, where we should be able to join Akla Cave parties to get higher gears but we can't. The problem is, no one wants to have a ninja in their parties/runs because all of its mid-high % damage dealer skills are single target based only. Its too useless. We can't even hit any boss properly in akla because there's alot of mobs around them and all our skills are single target based except for 4 skills. Violent blow has good damage but 3 seconds CD and mist vanish is weak. Wood rush is a bit useless because of its high cooldown and low damage. Sky penetration has low cooldown but low damage also, it takes 3 sky penetration to kill mobs at enda, it can also slow down the clearing of mobs,try to imagine it at Akla Cave.
As i've said above, dealing damage is the only thing we can do and we can't even do it properly in dungeons like Akla Cave. That's why i want at least Ambush skill to be area damage.
Just to make it clear, all I'm talking about are PVE skills, not PVP/BSQ skills.
Ninja doesn't have high damage like Destroyer and Devastator when it comes to PVE. I am fine with it since its not that strong and not too weak.
Lvl 4 Ambush (PVE) - I don't know if it was intentionally made as a single target hit or if
you get lucky, 2 enemies get hit in a group of mobs.
- It's good that its a non-launch version, we don't interrupt mob
clearing in dungeons.
- It's also good that it has only 1 sec. cooldown. I mean we don't have
other skills that can do alot of damage like dagger and violent blow.
All I am asking for is that Ambush (PVE) should hit at least 8-12 mobs at the same time.
My point is, at end-tier of enda set in ninja with +20 enda weapon, where we should be able to join Akla Cave parties to get higher gears but we can't. The problem is, no one wants to have a ninja in their parties/runs because all of its mid-high % damage dealer skills are single target based only. Its too useless. We can't even hit any boss properly in akla because there's alot of mobs around them and all our skills are single target based except for 4 skills. Violent blow has good damage but 3 seconds CD and mist vanish is weak. Wood rush is a bit useless because of its high cooldown and low damage. Sky penetration has low cooldown but low damage also, it takes 3 sky penetration to kill mobs at enda, it can also slow down the clearing of mobs,try to imagine it at Akla Cave.
As i've said above, dealing damage is the only thing we can do and we can't even do it properly in dungeons like Akla Cave. That's why i want at least Ambush skill to be area damage.
Just to make it clear, all I'm talking about are PVE skills, not PVP/BSQ skills.