You want something changed? We're looking for another rebalance of skills. Since some got way too much nerfed we're bringing it up a bit again.
So far what are your thoughts, and what could we do to make the experience better?
If you are suggesting a skill change, make sure you put the Skill name
:: Death Stinger
- Reduce DMG for Lv.1-3
Due to it being way too high DMG for PvP Characters. So it makes sense to decrease the DMG to somewhere that should be acceptable.
:: Magnum Break
- Reduce DMG for Lv.1-3
Since there's been quite a rack in the brain to figure out how to deal with this skill, since it has so much range yet so high dmg. Dealing over 1000 dmg to PvP Characters. My thoughts are to bring the DMG down to somewhere around 500
:: Dashing Blow
- Remove Debuff / Bleed
It's mostly used for the mechanic, the bleed is really just free dmg which result in too much and can also confuse players if they had even landed a 'Bear' Skill which usually flashes the HP Bar's.
:: Death Bound
- Remove MAX HP Reduction de-buff
So we're going to just remove the Max HP Reduction part of the debuff, so it won't be a problem in S6 PvP in the early stages
:: Spear Jab
- Increased Width slightly
To my surprise, the nerf on the width was a little bit too much, it's slightly less than the visual range itself. It should feel a little better to use this skill.
:: Pressure
- Increase radius range
Once before I put more distance to this skill since Dragoon's generally don't really have much range. But it feels way too off and is still hard to hit, so I plan to give it a bit of a push into the radius.
:: Crosscut
- Increase distance range tiny bit
Well there isn't much to explain here, I've been testing it a bit and in BSQ it feels really off. Everytime all i needed was for it to actually reach the very very end of my skill. Visually speaking.
:: Mega Storm Blade
- Increase DMG
Dragoon are mostly tanky, but what about in PvP. They have same Def,HP as other. Their only advantage so far is being nimble and have alot of superarmor. It's not enough, we need to give them some DMG, so I plan to make this DMG from 170 per hit to around 230 the very least.
:: Blazing youth
- Decrease DMG for Lv.1-3
- Increase range, radius, height
Okay, I increased the dmg of this skill alot before. and myrmidon skills that are slow that deals quite a punch of DMG around 500 for PvP, sounds good right?. What if we make this have half the range of Magnum Break, with no superarmor. Even dragoons can change sound cool? Let's try it. What's your opinion on this?
:: Wolf Rush
- Remove 'Superarmor' at Lv.1
Okay, they're completely ******* un-counterable. So we're just going to remove this superarmor. Nobody can really convince me to stop me from doing this.
:: Sonic Boom
- Decrease DMG Lv.1-3
Sonic boom / Boomerang got attack speed buff recently, but since it's not slow anymore. Players and myself don't feel like this should have that much DMG anymore.
:: Wide Heal
- Disable and Replace with Instant Heal
The reason why we're going to disable this is due to it crashing mission maps whenever it is being used at boss stage.
:: Instant Heal
- Enable again to replace Wide Heal
- From Lv.1-10, max HP heal will be 40% of caster HP
- Cooldown will decrease to 4 seconds
- No casting time
Okay, since the new dungeon will come out, more responsive healing and more often will be needed. Without it, it will be close to impossible to do the new dungeon. And it'll be a good buff for clerics.
So far what are your thoughts, and what could we do to make the experience better?
If you are suggesting a skill change, make sure you put the Skill name
Changes in mind:
:: Death Stinger
- Reduce DMG for Lv.1-3
Due to it being way too high DMG for PvP Characters. So it makes sense to decrease the DMG to somewhere that should be acceptable.
:: Magnum Break
- Reduce DMG for Lv.1-3
Since there's been quite a rack in the brain to figure out how to deal with this skill, since it has so much range yet so high dmg. Dealing over 1000 dmg to PvP Characters. My thoughts are to bring the DMG down to somewhere around 500
:: Dashing Blow
- Remove Debuff / Bleed
It's mostly used for the mechanic, the bleed is really just free dmg which result in too much and can also confuse players if they had even landed a 'Bear' Skill which usually flashes the HP Bar's.
:: Death Bound
- Remove MAX HP Reduction de-buff
So we're going to just remove the Max HP Reduction part of the debuff, so it won't be a problem in S6 PvP in the early stages
:: Spear Jab
- Increased Width slightly
To my surprise, the nerf on the width was a little bit too much, it's slightly less than the visual range itself. It should feel a little better to use this skill.
:: Pressure
- Increase radius range
Once before I put more distance to this skill since Dragoon's generally don't really have much range. But it feels way too off and is still hard to hit, so I plan to give it a bit of a push into the radius.
:: Crosscut
- Increase distance range tiny bit
Well there isn't much to explain here, I've been testing it a bit and in BSQ it feels really off. Everytime all i needed was for it to actually reach the very very end of my skill. Visually speaking.
:: Mega Storm Blade
- Increase DMG
Dragoon are mostly tanky, but what about in PvP. They have same Def,HP as other. Their only advantage so far is being nimble and have alot of superarmor. It's not enough, we need to give them some DMG, so I plan to make this DMG from 170 per hit to around 230 the very least.
:: Blazing youth
- Decrease DMG for Lv.1-3
- Increase range, radius, height
Okay, I increased the dmg of this skill alot before. and myrmidon skills that are slow that deals quite a punch of DMG around 500 for PvP, sounds good right?. What if we make this have half the range of Magnum Break, with no superarmor. Even dragoons can change sound cool? Let's try it. What's your opinion on this?
:: Wolf Rush
- Remove 'Superarmor' at Lv.1
Okay, they're completely ******* un-counterable. So we're just going to remove this superarmor. Nobody can really convince me to stop me from doing this.
:: Sonic Boom
- Decrease DMG Lv.1-3
Sonic boom / Boomerang got attack speed buff recently, but since it's not slow anymore. Players and myself don't feel like this should have that much DMG anymore.
:: Wide Heal
- Disable and Replace with Instant Heal
The reason why we're going to disable this is due to it crashing mission maps whenever it is being used at boss stage.
:: Instant Heal
- Enable again to replace Wide Heal
- From Lv.1-10, max HP heal will be 40% of caster HP
- Cooldown will decrease to 4 seconds
- No casting time
Okay, since the new dungeon will come out, more responsive healing and more often will be needed. Without it, it will be close to impossible to do the new dungeon. And it'll be a good buff for clerics.