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    [Patch Draft] V5.2 - Participate in the changes

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    YeEun
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    [Patch Draft] V5.2 - Participate in the changes

    Post by YeEun on Thu Jun 23, 2016 8:07 pm

    This thread is for writing down what Joe should do for the next patch.
    You can either discuss it with us in-game or on the forum chat.
    Or just post your ideas and thoughts about what we have here currently.




    (( Skill Changes ))


     Dragon Knight

     Dragon rush
    - Re-enable 'Godmode' Frame


     Overlord

     Whirlwind
    - Increase tick from 0.5 sec/tick to 0.1 sec/tick
    - Increase cooldown from 2 seconds to 7 seconds
    - Decrease maximum targets to 5
     Demolition Bomber
    - Re-enable 'Godmode' Frame


     Cleric

     Chainlightning
    - Increase tick rate from 0.5 seconds/tick to 0.2 seconds/tick
     Lightning Strike
    - Increase range
     Lightning Storm
    - Re-enable 'Godmode' Frame
     Fortress
    - Increase cooldown from 5 to 8 sec.

     Chaosmage

     Reverse Gravity
    - Re-enable 'Godmode' Frame


     Sentinel

     Multi Strike
    - Re-enable 'Godmode' Frame
     Rocket Launcher
    - Attack speed scale
    - Increased damage scaling?

    - Attack speed scale
    - Remove super armor


     Bombardier

     Ground Zero
    - Re-enable 'Godmode' Frame


     Joker

     Windmill
    - Able to target fallen airborne targets at Lv.4
     Club Mania
    - Re-enable 'Godmode' Frame
     Claw Fishing
    -
    Remove 'Stun' Effect
    - Remove Superarmor
    - Change cooldown to 6 seconds
    - Reduce range


     Shadow

     Throwing Dagger
    - Increase DMG by +60% at Lv.4
     Ambush
    - Increase DMG by +60% at Lv.4
     violent Blow
    - Increase DMG by +60% at Lv.4
     Multi Illusion
    - Re-enable 'Godmode' Frame


     Elementalist




     Dragon Fighter








    (( Item Changes ))


    - Fix Akhalon healing belt atk/matk issue
    - Make Heirloom Bone Dragon Set Free for every class.

    - Change BSQ Rewards to Battle coins that can be used to exchange for feathers, monster card box and PvP Cash Accessories/Costumes.





    (( Global Changes ))



    Last edited by YeEun on Mon Jul 11, 2016 2:06 pm; edited 4 times in total
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Unknowneth on Thu Jun 23, 2016 9:00 pm

    Let me point out the tweaks to the skill Seven and the Drill again which I would like to have.

    Seven
    - No fever consume
    - No launch on Lv. 4

    Drill
    - PvE version (don't know how to mathmetically balance damage, so anyone else got some numbers, write them here)
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Phazt on Fri Jun 24, 2016 11:10 am

    Let's discuss >.>


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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Xiaos on Fri Jun 24, 2016 11:37 am

    7 sec cooldown Whrilwind is too tough, maybe tick to 0.2sec/per tick and cooldown as 4~5 is more balanced...
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Azumia on Fri Jun 24, 2016 5:12 pm

    Put back iframe on ultimate skills. Having invisible monsters cause too much troubles in dungeons


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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by YeEun on Fri Jun 24, 2016 5:54 pm

    Mhm, you're right '-'


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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Mobile on Sat Jun 25, 2016 1:29 am

    SHADOW:
               Ambush Skill:
                       From Single Target to 2-3 targets..
                       Increase DMG by a little
               Swift Attack:
                       Make it a LvL4 PvE skill
                       with 20000% - 25000% DMG
               Violent Blow:
                       Cooldown Reduction from 4sec to 3sec..

    to make it more usable on Akanai..

    DEVASTATOR:

    Whirlwind:
    Increase cooldown from 2sec to 4-7sec(2sec way too much spam)


    Last edited by Mobile on Sat Jun 25, 2016 7:43 am; edited 1 time in total
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by witchhunter on Sat Jun 25, 2016 3:06 am

    this is what i see human class yes drakan class no why no one care about fucking drakan yeah they are blue but dont rascit. And could you guy make drakan can wear fashion item of human cuz drakan so fucking ugly
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Hagikaze on Sat Jun 25, 2016 8:06 am

    @Mobile this is just from my prespective but i think from your suggestions the violent blow one doesn't just make it usable in akanai, it makes it broken for every dungeon.
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Phazt on Sat Jun 25, 2016 10:43 am

    Lets boost your own class. Yay sharpshoot dmg increase 60000%


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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Mobile on Sat Jun 25, 2016 11:59 am

    steampoweridiot wrote:@Mobile this is just from my prespective but i think from your suggestions the violent blow one doesn't just make it usable in akanai, it makes it broken for every dungeon.

    so i guess its a bad Suggestion then.. i will just await the skill revision that Joe said on Ninja.. hope every class gets there right nerf and powerup.. making the game more balance is my only concern.. santa santa
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Hagikaze on Sun Jun 26, 2016 9:50 am

    Does endairon shields for human classes sound balance? Razz
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by witchhunter on Sun Jun 26, 2016 11:38 am

    that endarion shield cant SOCKET CARD
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Mobile on Sun Jun 26, 2016 2:17 pm

    Phazt wrote:Lets boost your own class. Yay sharpshoot dmg increase 60000%

    I'm not saying that Ninja should be boosted.. I just want to make it more usefull in akhalon .. Rolling Eyes Rolling Eyes
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Azumia on Sun Jun 26, 2016 8:19 pm

    -Increase monster card blending success rate to 100% if possible.

    -Change bonus stats ratio  1:5  or 1:10  (WC:stats)

    -Raise EXP rate~   Grinding is a waste of time.
    or.... free 4xEXP Pot from instant lv60.
    + Lucifier/Angel cash set with+100 stats
    (think of it as starter pack ya?)


    Last edited by Azumia on Mon Jun 27, 2016 3:03 am; edited 3 times in total


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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Unknowneth on Sun Jun 26, 2016 9:07 pm

    I agree with Azumia a 100%. Like the blend rate should be. Razz

    Considering a 15min duration on Mind Reading, because right now it feels too slow to cast for too little duration and I mostly just ignore it.


    Thing I thought about which I want some discussion on is:
    Should Hyper Strength / Intelligence buff of Joker be usable on BSQ? I noticed that my Joker only gets a boost of about 50k. And as you can't build parties or buff others with that, I don't think it would be too overpowered either.
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Phazt on Mon Jun 27, 2016 7:15 am

    Mobile wrote:
    Phazt wrote:Lets boost your own class. Yay sharpshoot dmg increase 60000%

    I'm not saying that Ninja should be boosted.. I just want to make it more usefull in akhalon .. Rolling Eyes Rolling Eyes

    It's a joke dude, however I would appreciate if we could look from different class perspective too as I know you only play ninja. LOL
    A way to fix their usefulness in Akhalon is increased range. Seriously you can't hit boss for shit, irony of being boss dps LOL


    On topic
    - Phack levling. Lv 99 instantly with Bone set as starter pack or or put bone sets in CP stores
    - Monster card success rate cannot be increased I believe, press esc after success/Fail.

    Buffs and Nerfs
    Joker
    - nerf jokers in pvp. Seriously who designed this ugly class. The ranges on wyvern is so phacking terrible comparing to windmill/headspin. top of it you can cancel it by seven wtf. (atkspd too good)
    Let's talk about FD. Whoever thought increased range would make this class balanced?! It hits airborn players in the sky <_< Free lock. I get the fact Dragoons have lock/stun. High defence/HP with low attack. In the name of God, why the hell does Jokers have so much Power, Stun and high HP. makes no sense Neutral
    Please disable moonwalk and Exit. This class basically puts Dragoon users in pvp into shame LOL

    Sentinel
    Lots of player will complain at current sharpshooting. It's super good yea and the only reliable source for dealing damage currently. Awakenings should be good? They're terrible. Takes too long to activate and once its active you're basically saying ''Here kill me'' A way to make it more useful is freeze+Netbind combination, good luck in crowded BSQ LOL
    I am so tempted to ask for attack speed scaling ROFL
    Enable more damage for sentinel skills. Wolf does 2k per hit total of 8k. That's 1 dagger.
    As I see it, sharpshooting should either stay untouched or boost sentinels skills overall. Wolf, arrow shower, phoenix, Rocket launcher, claymore? Imagine disabling sharpshoot. Yea let's play pillow war eww :C

    Meh no more for me, another time


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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by witchhunter on Mon Jun 27, 2016 8:01 am

    i agree with joker that class is not balance it so easy to lock even an air lock just spam 3 skill i dont remember the name but that class is wrong
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Mobile on Mon Jun 27, 2016 2:22 pm

    Azumia wrote:-Increase monster card blending success rate to 100% if possible.

    -Change bonus stats ratio  1:5  or 1:10  (WC:stats)

    -Raise EXP rate~   Grinding is a waste of time.
       or.... free 4xEXP Pot from instant lv60.
               + Lucifier/Angel cash set  with+100 stats  
                 (think of it as starter pack ya?)

    Monster card blending 100% ? wake up this will not happen.. the thrill in farming cards and trading will be pointless..

    Changing WC:Stats Ratio is also time consuming.. it will also result to more imbalances on classes..

    Free 4xExp Potion and set is also 1 bad idea.. people usually only vote once in there game time.. 1 vote = 50k cash .. 50k cash is more than enough to buy 4xpotion and some jacks bean.. Set can be bought for free example Glorious Octavia set only requires some Sign of Hero which is free on cash shop.. there are also lots of Free cash sets which give decent amount of Stats till you can buy better ones
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by wwaffel on Mon Jun 27, 2016 4:16 pm

    There could possibly be a recycle function for some gathering items. Currently, you mostly use Lv2, Lv6 and Lv7 Soulcraft Expanders, and their insurance scrolls respectively which are in high demand, but the ones that are not used (talking about the insurance scrolls here) could be able to be recycled into other tiers, which would be Lv2, Lv6 and Lv7.
    You'll gather massive amounts of these useless scrolls which you do pay cash for. Simply having an option to change them to the level you want to would save you from the current nuisance.

    Joker changes:

    Consider these two skills as new PvE skills:

    - Mega Drill Drive PvE skill at Lv. 4 (+60% Dmg)
    - [Awakening Skill] Skill Marionette PvE skill at Lv4 (+60% Dmg)

    I've heard that Jokers in PvP are too OP and they should be tuned/nerfed to ensure fun and interactive PvP gameplay.

    Currently Joker is just too low damage at bosses (soloing Paris, Elga and Endairon takes well over 10 minutes with appropiate gear, Bersekers can one shot most mini bosses while dealing massive damage to actual bosses aswell of having very good waveclear (which might be nerfed with whirling blade nerf that was proposed on this thread earlier.)

    Thanks for reading and exploring the possibilities of these changes.
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Hagikaze on Mon Jun 27, 2016 4:50 pm

    you do remember that voting's down right? I'll agree to Azumia and Phazt's  point that it's technically pointless to have to grind from 60 to 99 so having either the instant level up go straight to 99, or give 1 free 4x Exp Boost + Bone Dragon weapon (dunno why you have to pay 1k-ish cash for a weapon you can equip when you instant level) of the chosen class would be nice.

    I'd also like to recommend giving Twin Action Shot a lv 4 PvE version because getting lv 10 for PvE version is no easy task for everyone, or at the very least, the new players.

    Also a way to make use of the cards for disabled skills, like trading it (example ratio could be 5 disabled skill card : 1 chosen card), would be nice.


    Last edited by steampoweridiot on Mon Jun 27, 2016 4:58 pm; edited 2 times in total (Reason for editing : I like pie)
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Unknowneth on Mon Jun 27, 2016 6:04 pm

    Mobile wrote:
    Azumia wrote:-Increase monster card blending success rate to 100% if possible.

    -Change bonus stats ratio  1:5  or 1:10  (WC:stats)

    -Raise EXP rate~   Grinding is a waste of time.
       or.... free 4xEXP Pot from instant lv60.
               + Lucifier/Angel cash set  with+100 stats  
                 (think of it as starter pack ya?)

    Monster card blending 100% ? wake up this will not happen.. the thrill in farming cards and trading will be pointless..

    Changing WC:Stats Ratio is also time consuming.. it will also result to more imbalances on classes..

    Free 4xExp Potion and set is also 1 bad idea.. people usually only vote once in there game time.. 1 vote = 50k cash .. 50k cash is more than enough to buy 4xpotion and some jacks bean.. Set can be bought for free example Glorious Octavia set only requires some Sign of Hero which is free on cash shop.. there are also lots of Free cash sets which give decent amount of Stats till you can buy better ones

    How does that make any sense on the Monster Card Blend argument? The 100% just makes sure that it's not annoying to F1 - Escape - F1 - Escape - F1 - Escape - etc. to blend them up to the highest level. The farming and trading is still very much present.

    WC:Stats ratio does not make it more time consuming, and definitely won't imbalance classes if you can get your bonus stats faster.
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Mobile on Tue Jun 28, 2016 2:41 am

    WC:Bonus Stats ratio to 1:5 takes out the thrill in Farming.. 1:1 is just ok maybe 1:2 but i disagree in 1:5...
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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Phazt on Tue Jun 28, 2016 8:09 am

    Mobile wrote:
    Azumia wrote:-Increase monster card blending success rate to 100% if possible.

    -Change bonus stats ratio  1:5  or 1:10  (WC:stats)

    -Raise EXP rate~   Grinding is a waste of time.
       or.... free 4xEXP Pot from instant lv60.
               + Lucifier/Angel cash set  with+100 stats  
                 (think of it as starter pack ya?)

    Monster card blending 100% ? wake up this will not happen.. the thrill in farming cards and trading will be pointless..

    Changing WC:Stats Ratio is also time consuming.. it will also result to more imbalances on classes..

    Free 4xExp Potion and set is also 1 bad idea.. people usually only vote once in there game time.. 1 vote = 50k cash .. 50k cash is more than enough to buy 4xpotion and some jacks bean.. Set can be bought for free example Glorious Octavia set only requires some Sign of Hero which is free on cash shop.. there are also lots of Free cash sets which give decent amount of Stats till you can buy better ones

    Monster card blending - LOL

    Changing WC ratio - LOL

    Free exp pot - Meh.

    My reaction to your post :v No offence, but you're still stuck in early enda tier. =| been around for like 2-3 months?! xD BUUUH!




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    Re: [Patch Draft] V5.2 - Participate in the changes

    Post by Phazt on Tue Jun 28, 2016 6:10 pm

    Cmon guys. We have more ideas/suggestion than this don't we <_<


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